A New Tool to Diagnose Internet Gaming Disorder

Contact: Jennifer Gatti
Mary Ann Liebert, Inc., publishers

New Rochelle, NY, August 24, 2016—The medical community recently recognized “Internet Gaming Disorder” as a potential psychiatric disorder, creating a need for validated tools to diagnose this condition, such as the new Internet Gaming Disorder Questionnaire (IGDQ). IGDQ scores of nearly 900 gamers correlated with a measure of compulsive Internet use, supporting the validity of the IGDQ tool, according to a study published in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. The article is available free on the Cyberpsychology, Behavior, and Social Networking website until September 26, 2016.

In “Validation of the Internet Gaming Disorder Questionnaire in A Sample of Adult German Speaking Internet Gamers,” coauthors Franziska Jeromin, Winfried Rief, and Antonia Barke, Philipps-University, Marburg, Germany, report that nearly 8% of the gamers included in the study met the criteria for Internet gaming disorder using the IGDQ tool. The researchers propose that the use of a standardized measure such as the IGDQ may improve the consistency of studies of this disorder, help researchers evaluating its underlying mechanisms and developing treatments, and enable clinicians to determine a diagnosis in excessive Internet gamers seeking help.

“Nearly two billion individuals worldwide play computer games. The IGDQ has now been translated into ten languages, allowing for more reliable and widespread assessment of normal, risky, and disordered gamers,” says Editor-in-Chief Brenda K. Wiederhold, PhD, MBA, BCB, BCN, Interactive Media Institute, San Diego, California and Virtual Reality Medical Institute, Brussels, Belgium.

About the Journal
Cyberpsychology, Behavior, and Social Networking is an authoritative peer-reviewed journal published monthly online with Open Access options and in print that explores the psychological and social issues surrounding the Internet and interactive technologies. Complete tables of contents and a sample issue may be viewed on the Cyberpsychology, Behavior, and Social Networking website.

About the Publisher
Mary Ann Liebert, Inc., publishers is a privately held, fully integrated media company known for establishing authoritative peer-reviewed journals in many promising areas of science and biomedical research, including Games for Health Journal, Telemedicine and e-Health, and Journal of Child and Adolescent Psychopharmacology. Its biotechnology trade magazine, GEN (Genetic Engineering & Biotechnology News), was the first in its field and is today the industry’s most widely read publication worldwide. A complete list of the firm’s 80 journals, books, and newsmagazines is available on the Mary Ann Liebert, Inc., publishers website.

Audiobooks I have been “reading”

audiobook-builder-icon-512x512As many of you may know, I have a long commute to and from work.  I have lots of time to listen to a good read.  Here is what I have read recently.  I finished all but one.  The list is from what I am now reading to the oldest read (the most recent twenty).  My very short review is in italics after the citation.  If there is no review, then it was not exceptionally good or exceptionally bad.


  1. Origins : fourteen billion years of cosmic evolution / by Neil deGrasse Tyson and Donald Goldsmith. – Just took this out.
  2. A time for trumpets : the untold story of the Battle of the Bulge / Charles B. MacDonald. – Just finsihed this.  Excellent.
  3. Tomorrowland : our journey from science fiction to science fact / Steven Kotler
  4. Lafayette in the somewhat United States / Sarah Vowell.  Quite different. Multiple readers with music.  Very enjoyable and even fun.
  5. Valiant ambition : George Washington, Benedict Arnold, and the fate of the American Revolution / Nathaniel Philbrick.
  6. But maybe we’re wrong [sound recording] : thinking about the present as if it were the past / Charles Klosterman. Not sure I like this one.  The premise may even be stupid.
  7. Tribe : on homecoming and belonging / by Sebastian Junger. Short read but very interesting and thought provoking.
  8. Red Platoon : a true story of American valor / Clinton Romesha.  Very intense and very troubling at many levels.
  9. Dark money : the hidden history of the billionaires behind the rise of the radical right / Jane Mayer.  Don’t waste your time. Important message but very repetitive. Boring.
  10. In our own image : savior or destroyer? the history and future of artificial intelligence / George Zarkadakis.
  11. Relentless strike [sound recording] : the secret history of Joint Special Operations Command / Sean Naylor.
  12. Dark matter and the dinosaurs : the astounding interconnectedness of the universe / Lisa Randall.  Very interesting. I didn’t understand all of it but found it worth my time.
  13. How we’ll live on Mars [sound recording] / Stephan Petranek.
  14. Devotion [sound recording] : an epic story of heroism, friendship and sacrifice / Adam Makos.
  15. The geography of genius : a search for the world’s most creative places, from ancient Athens to Silicon Valley / Eric Weiner.
  16. The great bridge [sound recording] / David McCullough.  Excellent story and another worth reading.
  17. Why sh*t happens [sound recording] : the science of a really bad day / Peter J. Bentley.
  18. The Martian : a novel / Andy Weir.  Excellent read. Also read it as an ebook.  Great movie too.
  19. Avenue of spies [sound recording] : a true story of terror, espionage, and one American family’s heroic resistance in Nazi-occupied Paris / Alex Kershaw. One of my favorites. Well told and a must listen.
  20. The grand design [sound recording] / Stephen Hawking and Leonard Mlodinow.

#SLA2016 — DMIL Breakfast

I had beakfast this morning with my military librarian colleagues.  This is the first time I met many face to face.  It was a very pleasant experience.  This is a short post today.  I will be doing more  tweeting than blogging because of the pace of most presentations.  I will write blog posts this evening.  I need  a bit of quiet time tonight.

#SLA2016 – EMERGING IDEAS: “Advanced Search” Is an Oxymoron

Sunday, June 12, 03:30pm-05:00pm: EMERGING IDEAS: “Advanced Search” Is an Oxymoron
Location: Convention Center, Room 201-A
Description: Observing advanced subject domain researchers is both sobering and enlightening. They often think very differently from the information professionals who curate the collections, craft the metadata, index or tag the content, and design the user interfaces for search applications. Much of what we do is invisible to end-users. But our common goal is to make content findable so that people can explore, learn and ask their questions. Library databases and information products offer a dizzying array of options and features. Often people don’t use the tools in the ways we intend, especially the ubiquitous advanced search form. Search strategies from the open web are changing the way that even experts find information. Through user research, testing, and analytics we can reveal what’s working, what’s not, and if new patterns of use are emerging. This presentation will provide some insights into the ways that subject domain experts in an academic setting approach their tasks during different phases of their research.


Very complicated to provide advanced search.
User experience is important.
Not just wire frame.
Types: academic platforms –
Gen req-er student freshman
Domain learner
Apprentice – self motivated
Seasoned scholars
Info pro – librarians

User’s expect google type experience.
Bing no advanced search

UX Methods:
Contextual inquiry —
Want smarter search tools.
Afraid of limiting too soon.
Filters work to narrow results.

Opt in survey —
Using advanced search as simple search


Heat maps

Not using advanced tools.
Users do not understand search form.

Move from limiters to filters.
Use search results as context for using filters.