|FOR IMMEDIATE RELEASE
FROM MARY ANN LIEBERT, INC., PUBLISHERS
|Contact: Jennifer Gatti
Mary Ann Liebert, Inc., publishers
New Rochelle, NY, August 24, 2016—The medical community recently recognized “Internet Gaming Disorder” as a potential psychiatric disorder, creating a need for validated tools to diagnose this condition, such as the new Internet Gaming Disorder Questionnaire (IGDQ). IGDQ scores of nearly 900 gamers correlated with a measure of compulsive Internet use, supporting the validity of the IGDQ tool, according to a study published in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. The article is available free on the Cyberpsychology, Behavior, and Social Networking website until September 26, 2016.
In “Validation of the Internet Gaming Disorder Questionnaire in A Sample of Adult German Speaking Internet Gamers,” coauthors Franziska Jeromin, Winfried Rief, and Antonia Barke, Philipps-University, Marburg, Germany, report that nearly 8% of the gamers included in the study met the criteria for Internet gaming disorder using the IGDQ tool. The researchers propose that the use of a standardized measure such as the IGDQ may improve the consistency of studies of this disorder, help researchers evaluating its underlying mechanisms and developing treatments, and enable clinicians to determine a diagnosis in excessive Internet gamers seeking help.
“Nearly two billion individuals worldwide play computer games. The IGDQ has now been translated into ten languages, allowing for more reliable and widespread assessment of normal, risky, and disordered gamers,” says Editor-in-Chief Brenda K. Wiederhold, PhD, MBA, BCB, BCN, Interactive Media Institute, San Diego, California and Virtual Reality Medical Institute, Brussels, Belgium.
About the Journal
Cyberpsychology, Behavior, and Social Networking is an authoritative peer-reviewed journal published monthly online with Open Access options and in print that explores the psychological and social issues surrounding the Internet and interactive technologies. Complete tables of contents and a sample issue may be viewed on the Cyberpsychology, Behavior, and Social Networking website.
About the Publisher
Mary Ann Liebert, Inc., publishers is a privately held, fully integrated media company known for establishing authoritative peer-reviewed journals in many promising areas of science and biomedical research, including Games for Health Journal, Telemedicine and e-Health, and Journal of Child and Adolescent Psychopharmacology. Its biotechnology trade magazine, GEN (Genetic Engineering & Biotechnology News), was the first in its field and is today the industry’s most widely read publication worldwide. A complete list of the firm’s 80 journals, books, and newsmagazines is available on the Mary Ann Liebert, Inc., publishers website.